When all sound is recorded, the animators now animate with the sound they have on character's talking, their actions, object actions or music playing in the background. This is known as synchronizing.
Synchronizing means to have two things (this being the animation and sound) and put them together, matching them both in time. The animator will use this method to make mouth shapes or phonemes to make a character talk, make their actions react to sound fx or perhaps dance in time with music.
Below is an example of a character talking but shown in ten different pictures.
The animator here has used a phoneme sheet to help them make their character say something, matching up with sound that they were given. When the sequence is complete and exported, the animation will have the character talk with sound to support it.
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